Greetings friends! Last time in THE MAGICAL LAND OF WOZZ, our party rescued Sullivan, then stopped a plot against the Fairy Queen, and got Eliza, the queen’s guardian, as a new party member! We also traversed the frozen hellscape known as Mount Shin in order to get closer to Witch Miaf and find out more about her involvement with Balam. Let’s boogie into tracking her down and get on to defeating Balam!
We’re back! Last time we met Grunty Granny the fortune teller, her daughter Pottery (jk it’s Ceramic, even better), got the Fairy Stick, found the Fairy Castle, obtained two more types of Fairy Magic, met with the Fairy Queen and her rage-filled daughter Eliza, and found out that Screaming Mimi Sullivan was kidnapped by some monsters. Whew! We did a lot last time. Since GREAT WIZARD SULLIVAN, THE ALMIGHTY WHO CANNOT BE BOTHERED WITH FAIRY MAGIC BECAUSE HE IS SO GREAT got kidnapped while he was NAPPING IN THE WOODS, let’s boogie into this next bit and save his screaming ass.
Welcome back gamers! In our last excursion we left our heroes in Northan for a little R&R after their adventure to the Great Laboratory and subsequent battle with Zanzori, the poisonous lackey of Lord Balam. We set off again on our journey to save THE MAGICAL LAND OF WOZZ by heading into the land of the fairies! Hopefully they give us more magic so Chun can be even more of an ESP beefy boy. Let’s boogie! Continue reading The Magical Land of Wozz, Part 3 – Grunty Granny and the Pop Star Fairy
Welcome back! Last time, our trio of heroes was teleported from the human realm to THE MAGICAL LAND OF WOZZ (someone start a count on how many times this phrase is used) by the wizard Sullivan and upon their arrival, they learn of the evil Balam and his fear rain that is corrupting the magical denizens of Wozz. Chun, Shot, and Leona accept their new duty as heroes and set off to discover Balam’s hiding spot and put an end to his…reign…of terror (get it?). We ended the last portion of our adventure curing the magical guardian tree Maharod of his Fear Rain corruption and were instructed to head north to continue our search for Balam. Let’s boogie on to the next objective!
Welcome to The Magical Land of Wozz!
I first heard of this game through davidvinc on Youtube (a favorite gayming vlogger for me and my partner). I’ve really been feeling retro JRPGs recently, so I decided to give it a go and I’m excited to start this adventure!
The Magical Land of Wozz (Chou Mahou Tairiku WOZZ, 超魔法大陸WOZZ) is a Japanese role-playing game that was developed by Red Company in 1995 for the Super Famicom/SNES. There was no official western release, but Translation Corporation released a fan translation in 2014 and through the magical powers of the internet, the western audience gets to experience this game! Thanks Translation Corp!
The story is set in the fantasy land of Wozz and revolves around three young heroes summoned by the wizard Sullivan to defeat the evil Balam and stop him from further corrupting the realm. The game utilizes a classic turn-based battle system with the player selecting actions from a menu. There is also an option to set your non-main party members with AI functions to reduce player input during battle. Like most other RPGs from this time, travel is done via the character sprite walking around the overworld map and quick travel can be done through TELEPA phone booths once you unlock them. Overall, the game is pretty standard for JRPGs and I’m here for it. Let’s jump in!